Here Cell is a class representing a cell in a 2D grid and cells is a 2D array of Cell objects. Recursive Backtracking is the easiest algorithm to implement. Is an example of a maze generated by that method. Recursive backtracking doesn't work as a wall adder, because doing so tends to result in a solution path that follows the outside edge, where the entire interior of the Maze is attached to the boundary by a single stem. It runs quite fast, although Prim's algorithm is a bit faster. This algorithm results in Mazes with about as high a "river" factor as possible, with fewer but longer dead ends, and usually a very long and twisty solution. The Maze is done when you pop everything off the stack. If there are no unmade cells next to the current position, pop the stack to the previous position. Each time you move to a new cell, push the former cell on the stack. When carving, be as greedy as possible, and always carve into an unmade section if one is next to the current cell. Recursive backtracker: This is somewhat related to the recursive backtracker solving method described below, and requires stack up to the size of the Maze.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |